Aug 19, 2009, 05:57 AM // 05:57
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#21
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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DLC == Expansions
They're the exact same. You don't pay for the content, you pay to access and play the content. If it's DLC you're just going to eliminate access keys by attaching content access directly to your account excluding the middle-man, I would imagine.
Really, I don't see a difference.
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Aug 19, 2009, 06:01 AM // 06:01
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#22
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Keep it one game, no more factions/NF game ruiners.
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Aug 19, 2009, 06:03 AM // 06:03
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#23
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Frost Gate Guardian
Join Date: Jan 2008
Profession: W/
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Quote:
Originally Posted by Kain Fz
Yes, because in your logic heroes, inscriptions, and PvE skills should have not been done.
You let your nostalgia blind you. Is people having too much fun and simple convenience a bad thing?
I do, however, agree they should let the game go for a year before adding a factions.
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Inscriptions=good
Heroes=horrible for PvP. I guess they were good for PvE, I never had a problem finishing anything other than THK and Nahpui Quarter with henchmen.
PvE skills=PvE is even easier than before, and most of them gain in strenth the more you grind, which is bad. They also further divide PvE and PvP, which is, again bad.
Anet will probably go with expansions and allow you to buy and download them. Personally, I don't care either way.
Edit: No expansions if they introduce things that break the game, please.
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Aug 19, 2009, 06:13 AM // 06:13
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#24
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Forge Runner
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Quote:
Originally Posted by IrishX
Inscriptions=good
PvE skills=PvE is even easier than before, and most of them gain in strenth the more you grind, which is bad. They also further divide PvE and PvP, which is, again bad.
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Dividing PvE and Pvp is just a sentence. I don't see how that is significantly bad for PvErs who just want to blow shit up.
And I don't see how PvE skills making the game easier makes it bad. Big numbers= What PvE fun is all about. Besides CoP, none of them were game-breaking anyways.
I do, however, agree that the choice to make them grind-skills was a bad idea.
I hope PvE skills return in GW2, but without being linked to a title. Because in reality, they're just a pair of mostly profession-wide skills that are a little more powerful than normal skills, hence the 3 skill limit. And if they're without grind, then they could be balanced easier. The concept isn't bad at all.
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Aug 19, 2009, 07:58 AM // 07:58
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#25
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Krytan Explorer
Join Date: Jan 2006
Guild: [GoE]
Profession: R/
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I prefer boxed expansions every 6 months to a year depending on size.
Not just because creditcards are slowly dying and are getting less and less used (read the memo - micro games offering 10+ payment options are forced to constantly expand their capacity while those using only creditcard struggle to fill 1-3 servers) but also for some nice free publicity.
All those expansions selling means GW2 or whatever expansion ends up in the game hitcharts for some weeks which can attract new players.
Besides.. since they've said GW2 remains without a monthly fee shows they will keep to their current business model for succes - selling lots of expansions.
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Aug 19, 2009, 09:30 AM // 09:30
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#26
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Academy Page
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Expansions for big updates, microtransactions for optional unnecessary things (do not like them, but ANet will probably need them).
Just please keep number of skills and professions lower than in GW1 ! The need to add new professions and tons skills for older professions with each expansion is bad. Less IS more. Maybe group professions together (for example give profession in expansions alternative primary attibute you can switch style, like warrior-dervish-paragon, necro-ritualist, ranger-ass )... but still be one class so when changes makes for example dervish not effective in some point in time in PvP or high-end PvE you are free to use warrior way without creating new character. And no more ower-povered PvE skills (or just limit them to specific part of game world).
Last edited by waeland; Aug 19, 2009 at 09:34 AM // 09:34..
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Aug 19, 2009, 09:52 AM // 09:52
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#27
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Krytan Explorer
Join Date: May 2008
Location: Aberdeen, Scotland
Guild: We Gat Dis [HRUU]
Profession: E/
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I lol'd as soon as i read DLC
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Aug 19, 2009, 09:59 AM // 09:59
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#28
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Hall Hero
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How's about both?
You can purchase bits of content in the form of DLC, or you could buy in-store DLC packs?
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Aug 19, 2009, 10:36 AM // 10:36
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#29
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Real Rogue Clan
Profession: Rt/Mo
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Lets just say its a totally ,new game
These guys are not silly they know the following gw has
Marketing implemented new purchase add ons /panes ect ect.
As it was stated its one of fee.So they will be be ensuring that the revenue keeps flowing I for one dont mind as over the 4 yrs my spend can be said as nil even tho with muti accnts ect.
As no subs expenditure is minimal over time spent on it.whatever they add after its release
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Aug 19, 2009, 12:00 PM // 12:00
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#30
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Jungle Guide
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Expansions, for the reasons of not having to trail through an entire campaign. To bypass the whole new class issue they just need a ton available at the start and have a job-like upgrade system seen in other mmo's (which would be wise to keep to pve or just make it have no affect on pvp).
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Aug 19, 2009, 12:59 PM // 12:59
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#31
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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Quote:
Originally Posted by fenix
They should take everything they did after Prophecies, and NOT DO ANY OF IT.
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Agree. They need a better way of expanding the existing game. The campaign format in GW1 is what killed the game, it collapsed under its own bloat, wasn't sustainable or practical to reinvent the wheel every 6 months.
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Aug 19, 2009, 01:11 PM // 13:11
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#32
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Krytan Explorer
Join Date: Jan 2006
Guild: [GoE]
Profession: R/
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Quote:
Originally Posted by slowerpoke
Agree. They need a better way of expanding the existing game. The campaign format in GW1 is what killed the game, it collapsed under its own bloat, wasn't sustainable or practical to reinvent the wheel every 6 months.
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No, it actually was. Problem however was that their current setup prevented to expand the game itself (upgrades core/engine wise) and the constant full-game expansions forced them to create a tutorial every time with all the old content + new.
So, instead of overhauling gw1 as you see in other games (just look at stuff like eve, recreating the entire tutorial as the game grew to advanced for the old one to be suitable enough) they decided to make a whole new game. Also remember there are a lot of different gw versions : just 1 game, just 1 + nf, just 2, just 2 + nf, just 3, just 3 + nf... upgrading things engine wise could potentially cause some huge trouble that can be avoided by just starting over.
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Aug 19, 2009, 01:29 PM // 13:29
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#33
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Krytan Explorer
Join Date: Aug 2007
Guild: ----//---//---//-----//----
Profession: W/
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Regardless of what other say , new chapters for GW1 was a great idea. Those who disagree have some issues with evolution of the game..
Regardless i really dont like virtuall downloads.. at all. i rather have a good olf hard copy to sit on my shelf and know that is somethgin happens my hard copy is right there and i can re-install the content faster then downloading it from a source. which would spare my internet and my time infront of the PC.. I am all for "expansions" on a CD.
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Aug 19, 2009, 01:45 PM // 13:45
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#34
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Servants of Fortuna
Profession: N/Mo
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I want both, and I think they will need both. I think we need both paid and free DLC, and then every year or so we need a box expansion to liven things up.
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Aug 19, 2009, 02:10 PM // 14:10
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#35
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Lion's Arch Merchant
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Quote:
Originally Posted by Ugh
No DLC. DLC sucks. Expansions are better. Campaigns are okay.
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This and
Quote:
Originally Posted by Willowleaf
Expansions. I don't have a credit card so expansions buyable in a store with cash money is a must.
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this.
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Aug 19, 2009, 02:18 PM // 14:18
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#36
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Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
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Have both.
DLC for people that have no legs and cant go out and buy it.
Expansions for people with no creditcards
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Aug 19, 2009, 03:14 PM // 15:14
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#37
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Academy Page
Join Date: Jul 2008
Profession: E/
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The game isn't even out yet, and yet this thread exists. *sigh* You might as well make a 'Do you want a GW3?" thread.
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Aug 19, 2009, 03:55 PM // 15:55
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#38
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Krytan Explorer
Join Date: Nov 2008
Location: Cardboard Box
Guild: Guilds are irrelevant. This... is...... BUILD WARS!!!
Profession: Rt/
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For me, part of the fun of getting a new game is going to the store, hoping that it is in stock, and coming home with a box that is oversized considering it is only holding a CD or two.
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Aug 19, 2009, 04:11 PM // 16:11
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#39
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by Buster
This is so true. Imagine if they gave us alot more DLC like Sorrows Furnance instead of having to replay through an entire campaign again. I would even take half of EOTN like 10 dungeons with an 2 new explorable areas, new class, new armors and new weapons for all classes.
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You know if you put it that way I can see why you would want DLC over campaigns.
I always hated having to work through areas in Guild Wars campaigns to get to the fun bits. Sorrows Furnace was awesome.
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Aug 19, 2009, 04:32 PM // 16:32
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#40
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Ascalonian Squire
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Campaigns, but they should release them slower and introduce fewer amounts of skills. If they have to put in new professions, they should put them in one at a time.
This might eventually lead to the same fate as GW1, but it will happen much much slower. :P
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